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This commit is contained in:
RedBigz 2024-05-28 20:04:22 +10:00
commit 204d201f35
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using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace SpookedTube;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
[ContentWarningPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, true)]
public class Plugin : BaseUnityPlugin
{
Harmony harmony;
private void Awake()
{
// Plugin startup logic
Logger.LogInfo($"Spooktube has loaded.");
// Create patches
harmony = new("com.redbigz.SpookedTubePatch");
harmony.PatchAll();
}
private void OnDestroy()
{
harmony.UnpatchSelf();
Logger.LogInfo($"Spooktube has unloaded."); // Unpatch everything
}
}
[HarmonyPatch(typeof(UploadCompleteUI), nameof(UploadCompleteUI.Replay))]
class ReplayPatch
{
[HarmonyPrefix]
static bool Prefix()
{
// Put upload code here
return false;
}
}
[HarmonyPatch(typeof(UploadCompleteUI), nameof(UploadCompleteUI.PlayVideo))]
class VideoEndedUIInjection
{
[HarmonyPostfix]
static void Postfix(UploadCompleteUI __instance)
{
// Edit Text
GameObject text = GameObject.Find("VideoDone/Replay/Text (TMP)");
text.GetComponent<UnityEngine.Localization.PropertyVariants.GameObjectLocalizer>()
.enabled = false; // Disable Localiser
TextMeshProUGUI comp = text.GetComponent<TextMeshProUGUI>();
comp.SetText("UPLOAD TO SPOOKEDTUBE");
// Edit Icon (there's no finds here because I forgot that postfixes existed and I'm too lazy to change it back)
GameObject VideoDone = Util.FindObject(__instance.m_videoPlayer.transform.parent.gameObject, "VideoDone");
GameObject Replay = Util.FindObject(VideoDone, "Replay");
GameObject SaveImageElement = Util.FindObject(Util.FindObject(VideoDone, "SaveVideo"), "Image");
GameObject ImageElement = Util.FindObject(Replay, "Image");
ImageElement.GetComponent<Image>().sprite = SaveImageElement.GetComponent<Image>().sprite;
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>com.redbigz.SpookedTube</AssemblyName>
<Product>SpookedTube</Product>
<Description>Upload your videos to a website and watch others' videos!</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>SpookedTube</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.10" IncludeAssets="compile" />
<PackageReference Include="websocket-sharp" Version="*" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>./lib/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>./lib/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>./lib/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>./lib/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Localization">
<HintPath>./lib/Unity.Localization.dll</HintPath>
</Reference>
<Reference Include="TextMeshPro">
<HintPath>./lib/Unity.TextMeshPro.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SpookedTube", "SpookedTube.csproj", "{32452C4F-8290-4CE4-B093-A399119F3627}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{32452C4F-8290-4CE4-B093-A399119F3627}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{32452C4F-8290-4CE4-B093-A399119F3627}.Debug|Any CPU.Build.0 = Debug|Any CPU
{32452C4F-8290-4CE4-B093-A399119F3627}.Release|Any CPU.ActiveCfg = Release|Any CPU
{32452C4F-8290-4CE4-B093-A399119F3627}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {11C9A29B-800E-4BDE-BC6E-3FB64FC2E1FC}
EndGlobalSection
EndGlobal

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using UnityEngine;
namespace SpookedTube;
static class Util
{
// https://discussions.unity.com/t/how-to-find-an-inactive-game-object/129521
public static GameObject FindObject(this GameObject parent, string name)
{
Transform[] trs = parent.GetComponentsInChildren<Transform>(true);
foreach (Transform t in trs)
{
if (t.name.StartsWith(name))
{
return t.gameObject;
}
}
return null;
}
}

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