Add COMPILING.md
This commit is contained in:
parent
eb72007fe5
commit
190ef7e1ea
44
COMPILING.md
Normal file
44
COMPILING.md
Normal file
|
@ -0,0 +1,44 @@
|
|||
# Compiling SpookTubeEx
|
||||
|
||||
This is a brief guide on how to compile the mod.
|
||||
|
||||
## 1. Environment
|
||||
```powershell
|
||||
$env:CONTENT_WARNING_DIR = "<PUT CW DIR HERE>"
|
||||
```
|
||||
|
||||
## 2. Cloning
|
||||
```powershell
|
||||
git clone https://git.redbigz.com/SpookTube/SpookTubeEX
|
||||
cd SpookTubeEX
|
||||
```
|
||||
|
||||
## 3. Copying Assemblies
|
||||
```powershell
|
||||
Copy-Item "$env:CONTENT_WARNING_DIR\Content Warning_Data\Managed\*" ".\lib"
|
||||
```
|
||||
|
||||
> [!TIP] Assemblies Required
|
||||
> You only need these assemblies for the mod to compile successfully:
|
||||
> - Assembly-CSharp.dll
|
||||
> - Photon3Unity3D.dll
|
||||
> - PhotonRealtime.dll
|
||||
> - PhotonUnityNetworking.dll
|
||||
> - Unity.Localization.dll
|
||||
> - Unity.TextMeshPro.dll
|
||||
> - UnityEngine.CoreModule.dll
|
||||
> - UnityEngine.UI.dll
|
||||
> - UnityEngine.dll
|
||||
> - Zorro.Core.Runtime.dll
|
||||
> - com.rlabrecque.steamworks.net.dll
|
||||
> - websocket-sharp.dll
|
||||
|
||||
## 4. Restoring
|
||||
```powershell
|
||||
dotnet restore
|
||||
```
|
||||
|
||||
## 5. Building
|
||||
```powershell
|
||||
dotnet build --release
|
||||
```
|
Loading…
Reference in New Issue
Block a user